----------------
Landing Site
Extra - asset_id: 2993688902
Extra - size_index: 0.8
Extra - aabb: [-430.3307, 289.15143, -43.67576, -295.17084, 424.52155, 50.736755]
> Door to Gully; Heals? False
  * Layers: default
  * Normal Door to Gully/Door to Landing Site
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-407.89276, 406.24875, -16.400108)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Alcove
      Trivial
  > Ship
      Trivial

> Door to Canyon Cavern; Heals? False
  * Layers: default
  * Normal Door to Canyon Cavern/Door to Landing Site
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-407.9092, 366.82166, -23.887371)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Ship
      Trivial

> Door to Temple Hall; Heals? False
  * Layers: default
  * Normal Door to Temple Hall/Door to Landing Site
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-384.3862, 302.855, -16.39216)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Ship
      Trivial

> Door to Alcove; Heals? False
  * Layers: default
  * Normal Door to Alcove/Door to Landing Site
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (-334.38446, 414.64093, -16.39692)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Gully
      Trivial
  > Ship
      Trivial

> Door to Waterfall Cavern; Heals? False
  * Layers: default
  * Normal Door to Waterfall Cavern/Door to Landing Site
  * Extra - dock_index: 4
  * Extra - nonstandard: False
  * Extra - world_position: (-295.17084, 396.96094, -40.887363)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Ship
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 58; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (-368.295319, 410.005371, -30.442602)
  > Ship
      Trivial

> Ship; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (-369.549896, 380.223145, -19.309866)
  > Door to Gully
      Any of the following:
          Space Jump Boots
          Bomb Jump (Expert) and Can Use Bombs
          # https://youtu.be/koDuUn-oyW0
          Scan Visor and Combat/Scan Dash (Beginner)
          # https://www.youtube.com/watch?v=CKdG2oDcI6w
          Combat/Scan Dash (Intermediate) and Disabled Door Lock Rando
          # https://youtu.be/kiWuNkmQ_t8
          Movement (Ludicrous)
  > Door to Canyon Cavern
      Trivial
  > Door to Temple Hall
      Trivial
  > Door to Waterfall Cavern
      Trivial
  > Pickup (Missile Expansion)
      Any of the following:
          Morph Ball
          All of the following:
              # Single Room Out of Bounds
              Space Jump Boots and Single Room Out of Bounds (Advanced) and Standable Terrain (Advanced)
              Any of the following:
                  # Scan Dash SW https://www.youtube.com/watch?v=gY0SRbHkTqs
                  Scan Visor and Combat/Scan Dash (Advanced)
                  All of the following:
                      # Slope Jump SW https://youtu.be/OJrX5VSfFT8
                      Slope Jump (Advanced)
                      L-Jump (Advanced) or R-Jump (Intermediate)
                  # Combat Dash https://youtu.be/1QJRC-c4q8A
                  Combat/Scan Dash (Expert) and Disabled Door Lock Rando

----------------
Gully
Extra - asset_id: 2064921753
Extra - size_index: 0.1
Extra - aabb: [-484.48486, 369.97644, -16.52428, -405.60797, 422.00858, 14.228334]
> Door to Tallon Canyon; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Tallon Canyon/Door to Gully
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-473.60013, 386.3742, -9.683686)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Landing Site
      Trivial

> Door to Landing Site; Heals? False
  * Layers: default
  * Normal Door to Landing Site/Door to Gully
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-407.89276, 406.247, -16.400108)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Tallon Canyon
      Any of the following:
          Space Jump Boots
          Bomb Jump (Beginner) and Can Use Bombs
          # https://youtu.be/l2AT1V-oNEU
          Standable Terrain (Beginner)

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 263; Category? Minor
  * Extra - position_required: True

----------------
Canyon Cavern
Extra - asset_id: 3995112776
Extra - size_index: 0.1
Extra - aabb: [-464.3254, 325.101, -25.390839, -407.90924, 395.29086, -2.0987377]
> Door to Tallon Canyon; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Tallon Canyon/Door to Canyon Cavern
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-464.04855, 331.92874, -23.865786)
  * Extra - world_rotation: (2.4645473e-07, 5.7216883e-05, -179.5266)
  > Door to Landing Site
      Trivial

> Door to Landing Site; Heals? False
  * Layers: default
  * Normal Door to Landing Site/Door to Canyon Cavern
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-407.90836, 366.81885, -23.867332)
  * Extra - world_rotation: (0.0, -5.7217323e-05, -0.019511111)
  > Door to Tallon Canyon
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 264; Category? Minor
  * Extra - position_required: True

----------------
Temple Hall
Extra - asset_id: 1531853045
Extra - size_index: 0.1
Extra - aabb: [-388.2168, 251.3727, -16.397541, -380.54163, 302.855, -6.4377775]
> Door to Temple Security Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Temple Security Station/Door to Temple Hall
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-384.37396, 251.3727, -16.392166)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Landing Site
      Trivial

> Door to Landing Site; Heals? False
  * Layers: default
  * Normal Door to Landing Site/Door to Temple Hall
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-384.38446, 302.855, -16.392159)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Temple Security Station
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 265; Category? Minor
  * Extra - position_required: True

----------------
Alcove
Extra - asset_id: 3293477383
Extra - size_index: 0.1
Extra - aabb: [-411.0744, 380.899, -26.492493, -277.6115, 527.22614, 28.235931]
> Door to Landing Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Landing Site/Door to Alcove
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-334.3862, 414.64093, -16.283962)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Pickup (Space Jump Boots)
      Trivial

> Pickup (Space Jump Boots); Heals? False
  * Layers: default
  * Pickup 59; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (-331.809967, 451.500092, -23.267452)
  > Door to Landing Site
      Any of the following:
          Space Jump Boots or Slope Jump (Beginner)
          Bomb Jump (Beginner) and Can Use Bombs

----------------
Waterfall Cavern
Extra - asset_id: 3882538769
Extra - size_index: 0.1
Extra - aabb: [-295.17084, 389.49493, -45.95049, -240.20769, 475.73227, -18.074385]
> Door to Landing Site; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Landing Site/Door to Waterfall Cavern
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-295.17084, 396.9627, -40.887367)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Frigate Crash Site
      Morph Ball

> Door to Frigate Crash Site; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Frigate Crash Site/Door to Waterfall Cavern
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-243.97067, 467.19556, -43.387356)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Landing Site
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 266; Category? Minor
  * Extra - position_required: True

----------------
Tallon Canyon
Extra - asset_id: 541313390
Extra - size_index: 0.6
Extra - aabb: [-579.22754, 296.85858, -35.60154, -454.3111, 409.0403, 42.921246]
> Door to Canyon Cavern; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Canyon Cavern/Door to Tallon Canyon
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-464.3254, 331.96628, -23.892437)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Half Pipe
      Trivial

> Door to Transport Tunnel A; Heals? False
  * Layers: default
  * Normal Door to Transport Tunnel A/Door to Tallon Canyon
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-528.77637, 408.55795, -23.468319)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Half Pipe
      Trivial

> Door to Gully; Heals? False
  * Layers: default
  * Normal Door to Gully/Door to Tallon Canyon
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-473.60013, 386.37247, -9.683686)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Half Pipe
      All of the following:
          Any of the following:
              # Way to climb wall
              Space Jump Boots
              All of the following:
                  Morph Ball
                  Any of the following:
                      Bomb Jump (Beginner) and Can Use Bombs
                      # https://youtu.be/F9JWFUuYiE4
                      Wall Boost (Advanced) and Can Use Boost Ball
          All of the following:
              # Method to get past blocks
              Morph Ball
              Any of the following:
                  Can Use Bombs
                  Knowledge (Beginner) and Can Use Power Bombs

> Door to Root Tunnel; Heals? False
  * Layers: default
  * Normal Door to Root Tunnel/Door to Tallon Canyon
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (-550.6817, 340.60693, -11.968336)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Half Pipe
      Trivial

> Half Pipe; Heals? False
  * Layers: default
  * Extra - world_position: (-526.264771, 384.151611, -26.496634)
  > Door to Canyon Cavern
      Trivial
  > Door to Transport Tunnel A
      Trivial
  > Door to Gully
      All of the following:
          Any of the following:
              # Way to top of half-pipe
              Can Use Boost Ball
              All of the following:
                  Space Jump Boots
                  Any of the following:
                      # https://youtu.be/lN6aTh05TgA
                      Standable Terrain (Intermediate)
                      # https://youtu.be/K2hpJEYeIeg
                      Combat/Scan Dash (Intermediate)
                      # https://youtu.be/X-pKDXxZh6s
                      Bomb Space Jump (Beginner) and Can Use Bombs
                      # https://youtu.be/8vOt8EzSssk
                      R-Jump (Beginner) and Slope Jump (Intermediate)
          All of the following:
              # Method to get past blocks
              Morph Ball
              Any of the following:
                  Can Use Bombs
                  Knowledge (Beginner) and Can Use Power Bombs
                  # https://youtu.be/IHV-S_1WM9s
                  Space Jump Boots and Clip Through Objects (Advanced) and Single Room Out of Bounds (Intermediate) and R-Jump (Intermediate) and Standable Terrain (Intermediate) and Can Use Boost Ball
  > Door to Root Tunnel
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 267; Category? Minor
  * Extra - position_required: True

----------------
Temple Security Station
Extra - asset_id: 3182558380
Extra - size_index: 0.3
Extra - aabb: [-401.79608, 158.94366, -20.39464, -360.5758, 251.37271, 1.8670254]
> Door to Temple Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Temple Hall/Door to Temple Security Station
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-384.37222, 251.37271, -16.392166)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Temple Lobby
      Trivial

> Door to Temple Lobby; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Temple Lobby/Door to Temple Security Station
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-373.26712, 158.94366, -16.392134)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Temple Hall
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 268; Category? Minor
  * Extra - position_required: True

----------------
Frigate Crash Site
Extra - asset_id: 3115044182
Extra - size_index: 0.8
Extra - aabb: [-286.18207, 307.2683, -70.64886, 66.35881, 622.5101, 151.42361]
> Door to Waterfall Cavern; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Waterfall Cavern/Door to Frigate Crash Site
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-243.97069, 467.1973, -43.387352)
  * Extra - world_rotation: (0.0, -0.0, -179.63031)
  > Door to Frigate Access Tunnel
      Any of the following:
          Use Grapple Beam
          All of the following:
              Space Jump Boots
              Any of the following:
                  Morph Ball
                  Scan Visor and Combat/Scan Dash (Intermediate) and Standable Terrain (Intermediate)
                  Gravity Suit and Standable Terrain (Beginner)
                  # https://youtu.be/Wl0L20SepgM
                  L-Jump (Beginner) and Slope Jump (Intermediate) and Standable Terrain (Beginner) and Gravityless Underwater Movement (Beginner)
          All of the following:
              Morph Ball
              Any of the following:
                  Gravity Suit
                  # https://www.youtube.com/watch?v=CSN7vHMJTZM
                  Slope Jump (Advanced) and Gravityless Underwater Movement (Advanced)
  > Pickup (Missile Expansion)
      Any of the following:
          All of the following:
              Space Jump Boots
              Any of the following:
                  Gravity Suit or L-Jump (Beginner)
                  Slope Jump (Beginner) and Gravityless Underwater Movement (Beginner)
          All of the following:
              Scan Visor
              Any of the following:
                  # https://youtu.be/X1rAc0AROx8
                  Combat/Scan Dash (Intermediate)
                  Space Jump Boots and Combat/Scan Dash (Beginner)
          # https://youtu.be/X1rAc0AROx8?t=19
          No Gravity Suit and Slope Jump (Advanced) and Gravityless Underwater Movement (Advanced) and Enabled Allow Dangerous Gravity Suit Logic
          # https://youtu.be/X1rAc0AROx8?t=8
          Movement (Beginner) and Use Grapple Beam
          Gravity Suit and L-Jump (Intermediate) and Standable Terrain (Intermediate)

> Door to Frigate Access Tunnel; Heals? False
  * Layers: default
  * Ice Door to Frigate Access Tunnel/Door to Frigate Crash Site
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-78.86514, 481.2538, -44.104393)
  * Extra - world_rotation: (0.0, -0.0, 0.36969006)
  > Door to Waterfall Cavern
      Trivial
  > Door to Overgrown Cavern
      Any of the following:
          # https://www.youtube.com/watch?v=JgYL5t7JpuM
          Space Jump Boots and Slope Jump (Intermediate) and Standable Terrain (Beginner)
          # https://youtu.be/4U3HKuFJo4k
          Scan Visor and Combat/Scan Dash (Advanced) and L-Jump (Advanced) and Slope Jump (Advanced) and Standable Terrain (Advanced)
          # https://youtu.be/aSuUqNP1VhI
          Movement (Intermediate) and Wall Boost (Intermediate) and Can Use Boost Ball
          # https://youtu.be/IlJq4ySwgVY
          Space Jump Boots and L-Jump (Beginner) and Standable Terrain (Beginner)
  > Pickup (Missile Expansion)
      # https://youtu.be/HoHCPganAI0
      L-Jump (Intermediate) and Standable Terrain (Intermediate)

> Door to Overgrown Cavern; Heals? False
  * Layers: default
  * Ice Door to Overgrown Cavern/Door to Frigate Crash Site
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-105.13774, 559.5612, -6.0008507)
  * Extra - world_rotation: (0.0, -0.0, 89.87678)
  > Door to Frigate Access Tunnel
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 60; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (-140.0578, 483.41925, -57.614475)
  > Door to Waterfall Cavern
      Trivial

----------------
Transport Tunnel A
Extra - asset_id: 333016381
Extra - size_index: 0.1
Extra - aabb: [-541.33105, 408.5441, -24.012718, -524.31665, 460.01, -12.694022]
> Door to Transport to Chozo Ruins West; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Transport to Chozo Ruins West/Door to Transport Tunnel A
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-528.7908, 460.0037, -23.468315)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Tallon Canyon
      Trivial

> Door to Tallon Canyon; Heals? False
  * Layers: default
  * Normal Door to Tallon Canyon/Door to Transport Tunnel A
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-528.77814, 408.55795, -23.468325)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Transport to Chozo Ruins West
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 269; Category? Minor
  * Extra - position_required: True

----------------
Root Tunnel
Extra - asset_id: 1078461657
Extra - size_index: 0.1
Extra - aabb: [-630.003, 327.3953, -17.709827, -550.6817, 352.64166, 6.881592]
> Door to Root Cave; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Missile Blast Shield (randomprime) to Root Cave/Door to Root Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-630.003, 340.12524, -10.530525)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Tallon Canyon
      Trivial

> Door to Tallon Canyon; Heals? False
  * Layers: default
  * Normal Door to Tallon Canyon/Door to Root Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-550.6569, 340.6142, -11.947277)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Root Cave
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 270; Category? Minor
  * Extra - position_required: True

----------------
Temple Lobby
Extra - asset_id: 591880894
Extra - size_index: 0.1
Extra - aabb: [-383.26013, 107.46135, -16.397518, -363.26013, 158.94366, -6.4377556]
> Door to Artifact Temple; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Artifact Temple/Door to Temple Lobby
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  * Extra - world_position: (-373.25488, 107.46135, -16.392143)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Temple Security Station
      Trivial

> Door to Temple Security Station; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Temple Security Station/Door to Temple Lobby
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-373.26538, 158.94366, -16.392136)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Artifact Temple
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 271; Category? Minor
  * Extra - position_required: True

----------------
Frigate Access Tunnel
Extra - asset_id: 3138751614
Extra - size_index: 0.1
Extra - aabb: [-78.86514, 461.2269, -44.367546, -30.355934, 490.0277, -37.75425]
> Door to Main Ventilation Shaft Section C; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Main Ventilation Shaft Section C/Door to Frigate Access Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-30.355934, 486.4521, -44.104393)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Frigate Crash Site
      Trivial

> Door to Frigate Crash Site; Heals? False
  * Layers: default
  * Ice Door to Frigate Crash Site/Door to Frigate Access Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-78.86514, 481.25558, -44.104393)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Main Ventilation Shaft Section C
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 272; Category? Minor
  * Extra - position_required: True

----------------
Overgrown Cavern
Extra - asset_id: 3466748899
Extra - size_index: 0.3
Extra - aabb: [-115.51967, 559.7366, -6.924032, -100.41126, 611.17053, 7.0221796]
> Door to Frigate Crash Site; Heals? False; Default Node
  * Layers: default
  * Ice Door to Frigate Crash Site/Door to Overgrown Cavern
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-105.14614, 559.7366, -6.018468)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Pickup (Missile Expansion)
      Morph Ball

> Door to Transport Tunnel C; Heals? False; Spawn Point
  * Layers: default
  * Ice Door to Transport Tunnel C/Door to Overgrown Cavern
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-105.1444, 611.1656, -2.018457)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Pickup (Missile Expansion)
      Morph Ball

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 61; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (-105.899132, 588.58606, -4.592759)
  > Door to Frigate Crash Site
      Morph Ball
  > Door to Transport Tunnel C
      Morph Ball

----------------
Transport to Chozo Ruins West
Extra - asset_id: 295707720
Extra - size_index: 0.3
Extra - aabb: [-546.1809, 459.98227, -26.809874, -510.0558, 505.7005, 24.461393]
> Door to Transport Tunnel A; Heals? False
  * Layers: default
  * Normal Door to Transport Tunnel A/Door to Transport to Chozo Ruins West
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-528.79034, 459.99612, -23.468317)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Teleporter to Chozo Ruins
      Trivial

> Teleporter to Chozo Ruins; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Tallon Overworld North/Teleporter to Tallon Overworld; Custom name: Tallon Canyon Elevator
  * Extra - scan_asset_id: 1940403179
  * Extra - teleporter_instance_id: 917509
  * Extra - world_position: (-528.858154, 484.658936, -21.205626)
  > Door to Transport Tunnel A
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 273; Category? Minor
  * Extra - position_required: True

----------------
Root Cave
Extra - asset_id: 3180103205
Extra - size_index: 0.6
Extra - aabb: [-703.2118, 297.52924, -49.04736, -619.3062, 378.77765, 64.30938]
> Door to Transport Tunnel B; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Transport Tunnel B/Door to Root Cave
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-659.2274, 305.42477, -44.45086)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Root Tunnel
      Trivial

> Door to Root Tunnel; Heals? False
  * Layers: default
  * Missile Blast Shield (randomprime) to Root Tunnel/Door to Root Cave
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-630.003, 340.1235, -10.530525)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Transport Tunnel B
      Trivial
  > Pickup (Missile Expansion)
      All of the following:
          Space Jump Boots
          Any of the following:
              Use Grapple Beam
              # https://youtu.be/x2zjlvSy0Og
              Combat/Scan Dash (Intermediate)
              # https://youtu.be/i2J6z6wrLGw
              L-Jump (Intermediate) and Slope Jump (Intermediate) and Standable Terrain (Intermediate)
          X-Ray Visor or Invisible Objects (Beginner)
  > Out of Bounds (Skywalk)
      All of the following:
          # https://youtu.be/imhkxmwiU9o
          Movement (Expert) and Single Room Out of Bounds (Advanced) and Disabled Door Lock Rando and Disabled Entrance Rando and Can Use Boost Ball and Can Use Power Bombs
          Any of the following:
              Bomb Space Jump (Advanced) and Can Use Bombs
              # Wall Boost off door frame into IUJ
              Instant Unmorph Jump (Expert) and Wall Boost (Ludicrous)

> Door to Arbor Chamber; Heals? False
  * Layers: default
  * Plasma Door to Arbor Chamber/Door to Root Cave
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (-699.97327, 339.46854, 37.532204)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Root Tunnel
      Trivial
  > Pickup (Missile Expansion)
      Any of the following:
          All of the following:
              Space Jump Boots
              X-Ray Visor or Invisible Objects (Beginner)
          # https://youtu.be/UVXjHNV3dWU
          Combat/Scan Dash (Intermediate)

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 62; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (-665.231873, 315.721283, 36.613571)
  > Door to Transport Tunnel B
      Trivial
  > Door to Root Tunnel
      Trivial
  > Door to Arbor Chamber
      Any of the following:
          Combat/Scan Dash (Advanced)
          All of the following:
              X-Ray Visor or Invisible Objects (Beginner)
              Space Jump Boots or Combat/Scan Dash (Intermediate)

> Out of Bounds (Skywalk); Heals? False
  * Layers: default
  * Extra - world_position: (-690.499023, 347.282501, 64.30938)
  > Door to Root Tunnel
      Morph Ball
  > Door to Arbor Chamber
      # Land on invisible collision above the Plasma Door and Morph to Land
      Morph Ball and Movement (Intermediate) and Single Room Out of Bounds (Intermediate) and Standable Terrain (Intermediate)
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          # Morph and land on invisible platform
          X-Ray Visor or Invisible Objects (Beginner)

----------------
Artifact Temple
Extra - asset_id: 597223686
Extra - size_index: 0.8
Extra - aabb: [-576.05975, -221.71631, -188.35965, -170.50539, 225.37242, 45.510174]
> Door to Temple Lobby; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Temple Lobby/Door to Artifact Temple
  * Extra - dock_index: 0
  * Extra - nonstandard: True
  * Extra - world_position: (-373.2531, 107.46135, -16.392143)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Pickup (Artifact of Truth)
      Trivial
  > Event - Meta Ridley
      All of the following:
          Artifact of Chozo and Artifact of Elder and Artifact of Lifegiver and Artifact of Nature and Artifact of Newborn and Artifact of Spirit and Artifact of Strength and Artifact of Sun and Artifact of Truth and Artifact of Warrior and Artifact of Wild and Artifact of World and Shoot Any Beam
          Charge Beam or Combat (Intermediate)
          Any of the following:
              Combat (Expert) or Normal Damage ≥ 400
              Combat (Beginner) and Normal Damage ≥ 300
              Combat (Intermediate) and Normal Damage ≥ 200
              Combat (Advanced) and Normal Damage ≥ 100
  > Teleporter to Impact Crater
      After Meta Ridley

> Pickup (Artifact of Truth); Heals? False
  * Layers: default
  * Pickup 63; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (-373.291595, 46.95195, -37.028233)
  > Door to Temple Lobby
      Trivial

> Event - Meta Ridley; Heals? False
  * Layers: default
  * Event Meta Ridley
  * Extra - world_position: (-373.282379, -8.97168, -5.173603)
  > Door to Temple Lobby
      Trivial

> Teleporter to Impact Crater; Heals? False
  * Layers: default
  * Artifact Temple Teleporter to Crater Entry Point/Teleporter to Tallon Overworld
  * Extra - scan_asset_id: None
  * Extra - teleporter_instance_id: 1049306
  * Extra - world_position: (-373.470612, 47.020817, -37.797718)
  > Door to Temple Lobby
      Trivial

----------------
Main Ventilation Shaft Section C
Extra - asset_id: 1578034578
Extra - size_index: 0.1
Extra - aabb: [-30.355934, 475.1165, -74.42444, 35.354427, 538.4228, -25.253216]
> Door to Main Ventilation Shaft Section B; Heals? False
  * Layers: default
  * Circular Door to Main Ventilation Shaft Section B/Door to Main Ventilation Shaft Section C
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (31.245432, 497.21716, -57.988884)
  * Extra - world_rotation: (0.0, -0.0, 89.87678)
  > Door to Frigate Access Tunnel
      All of the following:
          Morph Ball
          Any of the following:
              Space Jump Boots
              # https://www.youtube.com/watch?v=VNl_mxt2ybQ
              Bomb Jump (Advanced) and Can Use Bombs

> Door to Frigate Access Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Frigate Access Tunnel/Door to Main Ventilation Shaft Section C
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-30.355934, 486.45383, -44.10439)
  * Extra - world_rotation: (0.0, -0.0, -179.63031)
  > Door to Main Ventilation Shaft Section B
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 274; Category? Minor
  * Extra - position_required: True

----------------
Transport Tunnel C
Extra - asset_id: 2244610219
Extra - size_index: 0.1
Extra - aabb: [-150.35237, 573.2125, -2.9854312, -43.64035, 695.4312, 107.014656]
> Door to Overgrown Cavern; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Overgrown Cavern/Door to Transport Tunnel C
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-105.14614, 611.1656, -2.018458)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Transport to Chozo Ruins East
      Morph Ball

> Door to Transport to Chozo Ruins East; Heals? False
  * Layers: default
  * Ice Door to Transport to Chozo Ruins East/Door to Transport Tunnel C
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-58.456837, 659.0698, 0.021122932)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Overgrown Cavern
      Morph Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 275; Category? Minor
  * Extra - position_required: True

----------------
Transport Tunnel B
Extra - asset_id: 3353878970
Extra - size_index: 0.1
Extra - aabb: [-684.5564, 204.76373, -56.473564, -640.74084, 305.42477, -19.914707]
> Door to Transport to Magmoor Caverns East; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Transport to Magmoor Caverns East/Door to Transport Tunnel B
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-684.5564, 211.70692, -56.46819)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Pickup (Missile Expansion)
      Trivial

> Door to Root Cave; Heals? False
  * Layers: default
  * Normal Door to Root Cave/Door to Transport Tunnel B
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-659.2257, 305.42477, -44.45086)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Pickup (Missile Expansion)
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 64; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (-659.070007, 257.203003, -50.840305)
  > Door to Transport to Magmoor Caverns East
      Trivial
  > Door to Root Cave
      Trivial

----------------
Arbor Chamber
Extra - asset_id: 620277747
Extra - size_index: 0.1
Extra - aabb: [-746.01776, 315.30963, 37.291138, -699.97327, 363.6225, 64.840515]
> Door to Root Cave; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Root Cave/Door to Arbor Chamber
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-699.97327, 339.46683, 37.5322)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Pickup (Missile Expansion)
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 65; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (-723.697693, 339.113556, 40.242817)
  > Door to Root Cave
      Trivial

----------------
Main Ventilation Shaft Section B
Extra - asset_id: 2949963832
Extra - size_index: 0.1
Extra - aabb: [20.26432, 442.10312, -67.48417, 42.745476, 496.62872, -5.47081]
> Door to Main Ventilation Shaft Section A; Heals? False
  * Layers: default
  * Circular Door to Main Ventilation Shaft Section A/Door to Main Ventilation Shaft Section B
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (31.232622, 442.69165, -64.20529)
  * Extra - world_rotation: (0.0, -0.0, 89.87678)
  > Door to Main Ventilation Shaft Section C
      After Main Ventilation Shaft Section B Conduit or Enabled Backwards Frigate
  > Event - Main Ventilation Shaft Section B Conduit Activated
      Complex Bomb Jump (Expert) and Single Room Out of Bounds (Expert) and Disabled Backwards Frigate and Can Use Bombs and Shoot Wave Beam

> Door to Main Ventilation Shaft Section C; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Circular Door to Main Ventilation Shaft Section C/Door to Main Ventilation Shaft Section B
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (31.245441, 495.87463, -57.988884)
  * Extra - world_rotation: (0.0, 0.0, -89.63032)
  > Door to Main Ventilation Shaft Section A
      After Main Ventilation Shaft Section B Conduit
  > Event - Main Ventilation Shaft Section B Conduit Activated
      All of the following:
          Shoot Wave Beam
          Thermal Visor or Invisible Objects (Beginner)

> Event - Main Ventilation Shaft Section B Conduit Activated; Heals? False
  * Layers: default
  * Event Main Ventilation Shaft Section B Conduit
  * Extra - world_position: (31.212612, 475.286713, -52.497978)
  > Door to Main Ventilation Shaft Section C
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 276; Category? Minor
  * Extra - position_required: True

----------------
Transport to Chozo Ruins East
Extra - asset_id: 2318493278
Extra - size_index: 0.1
Extra - aabb: [-58.4707, 640.6081, -1.493454, -17.579294, 676.4604, 48.037415]
> Door to Transport Tunnel C; Heals? False
  * Layers: default
  * Ice Door to Transport Tunnel C/Door to Transport to Chozo Ruins East
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-58.30358, 659.0817, 0.026226044)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Teleporter to Chozo Ruins
      Trivial

> Teleporter to Chozo Ruins; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Tallon Overworld East/Teleporter to Tallon Overworld; Custom name: Frigate Crash Site Elevator
  * Extra - scan_asset_id: 1373415641
  * Extra - teleporter_instance_id: 1441848
  * Extra - world_position: (-33.809219, 659.145386, 2.380066)
  > Door to Transport Tunnel C
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 277; Category? Minor
  * Extra - position_required: True

----------------
Transport to Magmoor Caverns East
Extra - asset_id: 366411659
Extra - size_index: 0.1
Extra - aabb: [-726.98975, 194.63074, -80.91618, -684.5564, 228.93604, -32.747253]
> Door to Transport Tunnel B; Heals? False
  * Layers: default
  * Normal Door to Transport Tunnel B/Door to Transport to Magmoor Caverns East
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-684.5564, 211.70518, -56.46819)
  * Extra - world_rotation: (0.0, -0.0, 0.12322775)
  > Teleporter to Magmoor Caverns
      Trivial

> Teleporter to Magmoor Caverns; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Tallon Overworld West/Teleporter to Tallon Overworld; Custom name: Root Cave Elevator
  * Extra - scan_asset_id: 2393251380
  * Extra - teleporter_instance_id: 1507378
  * Extra - world_position: (-710.203674, 211.760941, -54.937801)
  > Door to Transport Tunnel B
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 278; Category? Minor
  * Extra - position_required: True

----------------
Main Ventilation Shaft Section A
Extra - asset_id: 1724639367
Extra - size_index: 0.3
Extra - aabb: [27.876469, 396.5401, -74.61272, 101.0186, 442.10318, -56.751396]
> Door to Main Ventilation Shaft Section B; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Circular Door to Main Ventilation Shaft Section B/Door to Main Ventilation Shaft Section A
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (31.232632, 441.3491, -64.2053)
  * Extra - world_rotation: (0.0, 0.0, -89.63032)
  > Door to Reactor Core
      Trivial

> Door to Reactor Core; Heals? False
  * Layers: default
  * Circular Door to Reactor Core/Door to Main Ventilation Shaft Section A
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (97.64359, 397.29413, -71.0333)
  * Extra - world_rotation: (0.0, -0.0, 89.87678)
  > Door to Main Ventilation Shaft Section B
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 279; Category? Minor
  * Extra - position_required: True

----------------
Reactor Core
Extra - asset_id: 3993592474
Extra - size_index: 0.6
Extra - aabb: [18.831024, 315.31946, -153.57056, 125.93277, 401.69745, -54.36619]
> Door to Reactor Access; Heals? False
  * Layers: default
  * Square Door to Reactor Access/Door to Reactor Core
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (18.831024, 360.60382, -109.80141)
  * Extra - world_rotation: (0.0, -0.0, 89.87678)
  > Room Bottom
      Trivial

> Door to Main Ventilation Shaft Section A; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Circular Door to Main Ventilation Shaft Section A/Door to Reactor Core
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (97.64358, 395.78604, -71.0333)
  * Extra - world_rotation: (0.0, 0.0, -89.63032)
  > Room Bottom
      Trivial

> Room Bottom; Heals? False
  * Layers: default
  * Extra - world_position: (77.443398, 360.884521, -142.116241)
  > Door to Reactor Access
      All of the following:
          After Reactor Core Conduits
          Any of the following:
              Gravity Suit or Space Jump Boots
              # https://youtu.be/FS571wDqNh4
              Slope Jump (Advanced) and Gravityless Underwater Movement (Advanced)
  > Door to Main Ventilation Shaft Section A
      Any of the following:
          Gravity Suit or Space Jump Boots
          # https://www.youtube.com/watch?v=g1jefLhAC2U
          Complex Bomb Jump (Ludicrous) and Gravityless Underwater Movement (Expert) and Can Use Bombs
  > Event - Reactor Core Conduits Activated
      All of the following:
          Shoot Wave Beam
          Thermal Visor or Invisible Objects (Beginner)
          Gravity Suit or Space Jump Boots or Slope Jump (Advanced)

> Event - Reactor Core Conduits Activated; Heals? False
  * Layers: default
  * Event Reactor Core Conduits
  * Extra - world_position: (25.383549, 354.69635, -113.618347)
  > Room Bottom
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 280; Category? Minor
  * Extra - position_required: True

----------------
Reactor Access
Extra - asset_id: 4215436672
Extra - size_index: 0.3
Extra - aabb: [-9.572906, 344.91116, -115.75444, 18.831017, 376.5066, -92.36392]
> Door to Cargo Freight Lift to Deck Gamma; Heals? False
  * Layers: default
  * Square Door to Cargo Freight Lift to Deck Gamma/Door to Reactor Access
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-9.5729065, 360.60367, -109.8014)
  * Extra - world_rotation: (0.0, -0.0, 89.87678)
  > Door to Reactor Core
      After Reactor Core Conduits or Knowledge (Beginner)

> Door to Reactor Core; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Square Door to Reactor Core/Door to Reactor Access
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (18.831022, 360.60382, -109.80141)
  * Extra - world_rotation: (0.0, 0.0, -89.63032)
  > Door to Cargo Freight Lift to Deck Gamma
      After Reactor Access Conduits
  > Door to Savestation
      Trivial
  > Event - Reactor Access Conduits Activated
      All of the following:
          Shoot Wave Beam
          Thermal Visor or Invisible Objects (Beginner)

> Door to Savestation; Heals? False
  * Layers: default
  * Normal Door to Savestation/Door to Reactor Access; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (3.2259178, 376.31824, -114.79602)
  * Extra - world_rotation: (0.0, -0.0, 89.87678)
  > Door to Reactor Core
      Trivial

> Event - Reactor Access Conduits Activated; Heals? False
  * Layers: default
  * Event Reactor Access Conduits
  * Extra - world_position: (-4.304993, 348.826172, -111.769348)
  > Door to Reactor Core
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 281; Category? Minor
  * Extra - position_required: True

----------------
Cargo Freight Lift to Deck Gamma
Extra - asset_id: 934522854
Extra - size_index: 0.6
Extra - aabb: [-142.07994, 333.6536, -121.95399, -9.573135, 372.38837, -41.86196]
> Door to Reactor Access; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Square Door to Reactor Access/Door to Cargo Freight Lift to Deck Gamma
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-9.583321, 360.60278, -109.801056)
  * Extra - world_rotation: (0.0, 0.0, -89.63032)
  > Door to Deck Beta Transit Hall
      After Cargo Freight Lift to Deck Gamma Conduits
  > Pickup (Energy Tank)
      All of the following:
          Shoot Any Beam
          Charge Beam or Missile
  > Event - Conduits Activated
      All of the following:
          Shoot Wave Beam
          Thermal Visor or Invisible Objects (Beginner)
          Any of the following:
              All of the following:
                  Gravity Suit
                  Any of the following:
                      Space Jump Boots
                      Complex Bomb Jump (Expert) and Can Use Bombs
              All of the following:
                  No Gravity Suit
                  Any of the following:
                      # https://youtu.be/F203AupXoIs
                      Space Jump Boots and L-Jump (Intermediate) and Slope Jump (Intermediate) and Gravityless Underwater Movement (Intermediate)
                      All of the following:
                          Morph Ball and Slope Jump (Expert) and Gravityless Underwater Movement (Advanced) and Enabled Allow Dangerous Gravity Suit Logic
                          Any of the following:
                              # https://youtu.be/JtPEH93DuBI
                              Bomb Jump (Advanced) and Can Use Bombs
                              # https://youtu.be/gnlZwhxuLas
                              Wall Boost (Beginner) and Can Use Boost Ball

> Door to Deck Beta Transit Hall; Heals? False
  * Layers: default
  * Normal Door to Deck Beta Transit Hall/Door to Cargo Freight Lift to Deck Gamma
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-133.0982, 333.6536, -56.94144)
  * Extra - world_rotation: (0.0, 0.0, -89.63032)
  > Door to Reactor Access
      After Reactor Access Conduits or Knowledge (Beginner)

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 66; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (-49.282471, 362.910492, -111.209473)
  > Door to Reactor Access
      Trivial

> Event - Conduits Activated; Heals? False
  * Layers: default
  * Event Cargo Freight Lift to Deck Gamma Conduits
  * Extra - world_position: (-123.89537, 340.94754, -53.78849)
  > Door to Reactor Access
      Trivial

----------------
Savestation
Extra - asset_id: 4032384109
Extra - size_index: 0.1
Extra - unlocked_save_station: True
Extra - aabb: [-4.4451118, 376.31824, -117.68923, 11.249497, 394.6988, -99.226265]
> Door to Reactor Access; Heals? False
  * Layers: default
  * Normal Door to Reactor Access/Door to Savestation; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (3.224177, 376.31824, -114.79602)
  * Extra - world_rotation: (0.0, 0.0, -89.63032)
  > Save Station
      Trivial

> Save Station; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - world_position: (2.936176, 386.371185, -111.812263)
  > Door to Reactor Access
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 282; Category? Minor
  * Extra - position_required: True

----------------
Deck Beta Transit Hall
Extra - asset_id: 1251344478
Extra - size_index: 0.1
Extra - aabb: [-137.8154, 288.3979, -56.957355, -128.48433, 333.6536, -51.19947]
> Door to Cargo Freight Lift to Deck Gamma; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Cargo Freight Lift to Deck Gamma/Door to Deck Beta Transit Hall
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-133.09647, 333.6536, -56.941444)
  * Extra - world_rotation: (0.0, -0.0, 89.87678)
  > Door to Biohazard Containment
      Trivial

> Door to Biohazard Containment; Heals? False
  * Layers: default
  * Normal Door to Biohazard Containment/Door to Deck Beta Transit Hall
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-133.20325, 288.3979, -56.93178)
  * Extra - world_rotation: (0.0, 0.0, -89.63032)
  > Door to Cargo Freight Lift to Deck Gamma
      After Cargo Freight Lift to Deck Gamma Conduits or Knowledge (Beginner)

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 283; Category? Minor
  * Extra - position_required: True

----------------
Biohazard Containment
Extra - asset_id: 2888587518
Extra - size_index: 0.6
Extra - aabb: [-172.40619, 244.35979, -86.51141, -113.086136, 288.3979, -38.99507]
> Door to Deck Beta Transit Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Deck Beta Transit Hall/Door to Biohazard Containment
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-133.20154, 288.3979, -56.931778)
  * Extra - world_rotation: (0.0, -0.0, 89.87678)
  > Event - Biohazard Containment Conduits Activated
      All of the following:
          Shoot Wave Beam
          Thermal Visor or Invisible Objects (Beginner)
  > Room Bottom
      Trivial

> Door to Deck Beta Security Hall; Heals? False
  * Layers: default
  * Normal Door to Deck Beta Security Hall/Door to Biohazard Containment; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-113.086136, 272.21027, -71.875015)
  * Extra - world_rotation: (0.0, -0.0, 0.36969006)
  > Room Bottom
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 67; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (-149.136124, 247.778046, -70.784187)
  > Room Bottom
      Trivial

> Event - Biohazard Containment Conduits Activated; Heals? False
  * Layers: default
  * Event Biohazard Containment Conduits
  * Extra - world_position: (-137.125214, 246.174728, -69.341331)
  > Room Bottom
      Trivial

> Room Bottom; Heals? False
  * Layers: default
  * Extra - world_position: (-159.498993, 261.016388, -71.880386)
  > Door to Deck Beta Transit Hall
      Any of the following:
          All of the following:
              Gravity Suit
              Any of the following:
                  Space Jump Boots
                  All of the following:
                      Standable Terrain (Beginner)
                      Any of the following:
                          Slope Jump (Expert)
                          Bomb Jump (Beginner) and Can Use Bombs
          Space Jump Boots and Standable Terrain (Beginner)
          Slope Jump (Expert) and Standable Terrain (Advanced) and Gravityless Underwater Movement (Advanced)
  > Door to Deck Beta Security Hall
      After Biohazard Containment Conduits
  > Pickup (Missile Expansion)
      Shoot Super Missile

----------------
Deck Beta Security Hall
Extra - asset_id: 1995891542
Extra - size_index: 0.1
Extra - aabb: [-113.08614, 250.22798, -72.275444, -82.81712, 276.82413, -62.374203]
> Door to Biohazard Containment; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Biohazard Containment/Door to Deck Beta Security Hall; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-113.08614, 272.21198, -71.87502)
  * Extra - world_rotation: (0.0, -0.0, -179.63031)
  > Door to Biotech Research Area 1
      Trivial

> Door to Biotech Research Area 1; Heals? False
  * Layers: default
  * Normal Door to Biotech Research Area 1/Door to Deck Beta Security Hall; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-86.39126, 250.22798, -70.04503)
  * Extra - world_rotation: (12.0, 0.0, -89.63032)
  > Door to Biohazard Containment
      After Biohazard Containment Conduits or Knowledge (Beginner)

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 284; Category? Minor
  * Extra - position_required: True

----------------
Biotech Research Area 1
Extra - asset_id: 1596897206
Extra - size_index: 0.6
Extra - aabb: [-96.62652, 187.61179, -80.02904, -29.059814, 257.81537, -2.5886688]
> Door to Deck Beta Security Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Deck Beta Security Hall/Door to Biotech Research Area 1; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-86.38956, 250.22798, -70.044685)
  * Extra - world_rotation: (-12.0, -0.0, 89.87678)
  > Room Center
      Trivial

> Door to Deck Beta Conduit Hall; Heals? False
  * Layers: default
  * Normal Door to Deck Beta Conduit Hall/Door to Biotech Research Area 1; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-52.166702, 188.79906, -62.770515)
  * Extra - world_rotation: (12.0, 0.0, -89.63032)
  > Room Center
      Trivial

> Room Center; Heals? False
  * Layers: default
  * Extra - world_position: (-62.021996, 219.748489, -74.832474)
  > Door to Deck Beta Security Hall
      Any of the following:
          All of the following:
              Gravity Suit
              Space Jump Boots or Standable Terrain (Beginner)
          All of the following:
              # https://youtu.be/j49rhEIA-vk
              Space Jump Boots and Gravityless Underwater Movement (Beginner)
              Slope Jump (Beginner) or Standable Terrain (Beginner)
          # https://youtu.be/qAzRTa_tdDs
          Slope Jump (Intermediate) and Standable Terrain (Advanced) and Gravityless Underwater Movement (Advanced)
  > Door to Deck Beta Conduit Hall
      All of the following:
          After Biotech Research Area 1 Conduits
          Any of the following:
              All of the following:
                  L-Jump (Beginner)
                  Any of the following:
                      Gravity Suit
                      # https://youtu.be/qAzRTa_tdDs?t=36
                      Slope Jump (Intermediate) and Gravityless Underwater Movement (Intermediate)
              All of the following:
                  Space Jump Boots
                  # https://youtu.be/j49rhEIA-vk?t=38
                  Gravity Suit or Gravityless Underwater Movement (Beginner)
  > Event - Conduits Activated
      All of the following:
          Shoot Wave Beam
          Thermal Visor or Invisible Objects (Beginner)

> Event - Conduits Activated; Heals? False
  * Layers: default
  * Event Biotech Research Area 1 Conduits
  * Extra - world_position: (-45.879669, 189.791046, -69.10466)
  > Room Center
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 285; Category? Minor
  * Extra - position_required: True

----------------
Deck Beta Conduit Hall
Extra - asset_id: 3285469806
Extra - size_index: 0.1
Extra - aabb: [-94.93846, 164.52525, -68.22166, -48.724747, 188.76353, -55.35132]
> Door to Connection Elevator to Deck Beta; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Connection Elevator to Deck Beta/Door to Deck Beta Conduit Hall; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-94.91551, 168.71825, -67.907295)
  * Extra - world_rotation: (0.0, -0.0, -179.63031)
  > Door to Biotech Research Area 1
      After Biotech Research Area 1 Conduits or Knowledge (Beginner)

> Door to Biotech Research Area 1; Heals? False
  * Layers: default
  * Normal Door to Biotech Research Area 1/Door to Deck Beta Conduit Hall; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-52.16766, 188.76353, -62.770714)
  * Extra - world_rotation: (-12.0, -0.0, 89.87678)
  > Door to Connection Elevator to Deck Beta
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 286; Category? Minor
  * Extra - position_required: True

----------------
Connection Elevator to Deck Beta
Extra - asset_id: 3832686831
Extra - size_index: 0.3
Extra - aabb: [-116.17995, 150.6154, -93.03604, -94.91551, 179.69977, -13.445728]
> Door to Deck Beta Conduit Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Deck Beta Conduit Hall/Door to Connection Elevator to Deck Beta; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-94.91551, 168.7165, -67.90729)
  * Extra - world_rotation: (0.0, -0.0, 0.36969006)
  > Door to Hydro Access Tunnel
      Any of the following:
          Gravity Suit or Space Jump Boots
          Slope Jump (Beginner) and Gravityless Underwater Movement (Beginner)

> Door to Hydro Access Tunnel; Heals? False
  * Layers: default
  * Normal Door to Hydro Access Tunnel/Door to Connection Elevator to Deck Beta; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-105.90347, 150.6154, -85.915665)
  * Extra - world_rotation: (0.0, 0.0, -89.63032)
  > Door to Deck Beta Conduit Hall
      Any of the following:
          All of the following:
              Gravity Suit
              Any of the following:
                  Space Jump Boots
                  # https://youtu.be/64pUwifXQzI
                  Bomb Jump (Advanced) and Can Use Bombs
          All of the following:
              # Slowly Float Up Method
              Gravityless Underwater Movement (Expert)
              Any of the following:
                  # https://youtu.be/Dk7zplDvTZk
                  Space Jump Boots and Slope Jump (Advanced)
                  # https://www.youtube.com/watch?v=c4NX1k6p-gE
                  Bomb Jump (Advanced) and Slope Jump (Expert) and Can Use Bombs

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 287; Category? Minor
  * Extra - position_required: True

----------------
Hydro Access Tunnel
Extra - asset_id: 4290029926
Extra - size_index: 0.3
Extra - aabb: [-110.4026, 121.974915, -95.92104, -23.443779, 152.64822, -38.84915]
> Door to Great Tree Hall; Heals? False
  * Layers: default
  * Normal Door to Great Tree Hall/Door to Hydro Access Tunnel; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-23.443779, 137.11563, -67.93179)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Connection Elevator to Deck Beta
      All of the following:
          Morph Ball
          Any of the following:
              Gravity Suit and Can Use Bombs
              Any of the following:
                  # https://youtu.be/3s1SrxoMF_Y
                  # https://youtu.be/ih5KCjnUE_0 (With Gravity Suit)
                  Wall Boost (Advanced) and Can Use Boost Ball
  > Pickup (Energy Tank)
      Gravity Suit and Can Use Bombs

> Door to Connection Elevator to Deck Beta; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Connection Elevator to Deck Beta/Door to Hydro Access Tunnel; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (-105.90174, 150.6154, -85.915665)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Great Tree Hall
      All of the following:
          Morph Ball
          Any of the following:
              Gravity Suit and Can Use Bombs
              Any of the following:
                  # https://youtu.be/3s1SrxoMF_Y
                  # https://youtu.be/ih5KCjnUE_0 (With Gravity Suit)
                  Wall Boost (Advanced) and Can Use Boost Ball
  > Pickup (Energy Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Gravity Suit and Can Use Bombs
              No Gravity Suit and Gravityless Underwater Movement (Beginner) and Enabled Allow Dangerous Gravity Suit Logic

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 68; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (-70.580711, 137.163437, -58.920982)
  > Door to Connection Elevator to Deck Beta
      All of the following:
          Morph Ball
          Any of the following:
              Gravity Suit and Can Use Bombs
              Any of the following:
                  # https://youtu.be/3s1SrxoMF_Y
                  # https://youtu.be/ih5KCjnUE_0 (With Gravity Suit)
                  Wall Boost (Advanced) and Can Use Boost Ball

----------------
Great Tree Hall
Extra - asset_id: 4101881435
Extra - size_index: 0.6
Extra - aabb: [-36.58473, 104.77827, -72.26208, 52.718994, 189.0148, 72.021576]
> Door to Hydro Access Tunnel; Heals? False
  * Layers: default
  * Normal Door to Hydro Access Tunnel/Door to Great Tree Hall; Dock Lock Rando incompatible with: Flamethrower Blast Shield
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-23.443779, 137.11737, -67.931786)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Transport Tunnel E
      Any of the following:
          Gravity Suit or Space Jump Boots
          # https://youtu.be/XZXc1oJHHAc
          Slope Jump (Intermediate) and Gravityless Underwater Movement (Intermediate)

> Door to Great Tree Chamber; Heals? False
  * Layers: default
  * Normal Door to Great Tree Chamber/Door to Great Tree Hall
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (42.847996, 151.70187, 1.8534012)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Transport Tunnel D
      Trivial

> Door to Transport Tunnel D; Heals? False
  * Layers: default
  * Ice Door to Transport Tunnel D/Door to Great Tree Hall
  * Extra - dock_index: 2
  * Extra - nonstandard: False
  * Extra - world_position: (6.153815, 179.71739, -13.876404)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Great Tree Chamber
      All of the following:
          X-Ray Visor or Invisible Objects (Beginner)
          Any of the following:
              Space Jump Boots
              # https://youtu.be/Bh4su3o-QQw
              Scan Visor and Bomb Jump (Advanced) and Combat/Scan Dash (Advanced) and Can Use Bombs
              # https://www.youtube.com/watch?v=_r-Pu5wZAek
              Bomb Jump (Advanced) and Jump Off Enemies (Advanced) and Normal Damage ≥ 200 and Can Use Bombs
  > Door to Life Grove Tunnel
      Any of the following:
          All of the following:
              Space Jump Boots
              # https://youtu.be/OtFv_-BEUfc
              Standable Terrain (Beginner) or Can Use Spider Ball
          All of the following:
              Morph Ball
              Any of the following:
                  All of the following:
                      Can Use Spider Ball
                      Any of the following:
                          # https://www.youtube.com/watch?v=Eeqt9aYPOX0
                          Standable Terrain (Beginner)
                          Bomb Jump (Intermediate) and Can Use Bombs
                  Bomb Jump (Ludicrous) and Complex Bomb Jump (Ludicrous) and Combat/Scan Dash (Expert) and Movement (Ludicrous) and Standable Terrain (Expert) and Can Use Bombs
  > Next to Spinner
      Any of the following:
          After Great Tree Hall Bars Unlocked or Enabled Remove Bars in Great Tree Hall
          # https://www.youtube.com/watch?v=8RA6ZOd5RSo
          Bomb Jump (Advanced) and Can Use Bombs

> Door to Life Grove Tunnel; Heals? False
  * Layers: default
  * Ice Door to Life Grove Tunnel/Door to Great Tree Hall
  * Extra - dock_index: 3
  * Extra - nonstandard: False
  * Extra - world_position: (21.135378, 119.14465, 19.057304)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Great Tree Chamber
      All of the following:
          X-Ray Visor or Invisible Objects (Beginner)
          Any of the following:
              Space Jump Boots
              # https://www.youtube.com/watch?v=21VlPG6TbY4
              Scan Visor and Combat/Scan Dash (Advanced)
  > Door to Transport Tunnel D
      Trivial

> Door to Transport Tunnel E; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Transport Tunnel E/Door to Great Tree Hall
  * Extra - dock_index: 4
  * Extra - nonstandard: False
  * Extra - world_position: (17.561253, 116.017204, -48.799225)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Hydro Access Tunnel
      Trivial
  > Next to Spinner
      Any of the following:
          Space Jump Boots
          All of the following:
              Morph Ball and Scan Visor
              Any of the following:
                  # 2nd to 3rd Platform
                  Bomb Jump (Advanced) and Can Use Bombs
                  # https://www.youtube.com/watch?v=QhCdABOjjhg
                  Wall Boost (Ludicrous) and Can Use Boost Ball
              Any of the following:
                  Combat/Scan Dash (Ludicrous)
                  Bomb Space Jump (Expert) and Combat/Scan Dash (Advanced)

> Event - Open gate; Heals? False
  * Layers: default
  * Event Great Tree Hall Bars Unlocked
  * Extra - world_position: (-2.066395, 128.183777, -21.826569)
  > Next to Spinner
      Trivial

> Next to Spinner; Heals? False
  * Layers: default
  * Extra - world_position: (-8.539448, 126.897766, -27.004307)
  > Door to Transport Tunnel D
      Any of the following:
          After Great Tree Hall Bars Unlocked or Enabled Remove Bars in Great Tree Hall
          # https://www.youtube.com/watch?v=8RA6ZOd5RSo
          Bomb Jump (Advanced) and Can Use Bombs
  > Door to Transport Tunnel E
      Trivial
  > Event - Open gate
      Can Use Boost Ball

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 288; Category? Minor
  * Extra - position_required: True

----------------
Great Tree Chamber
Extra - asset_id: 3319178647
Extra - size_index: 0.3
Extra - aabb: [33.520073, 114.604355, -1.7412294, 114.41684, 183.05498, 38.88144]
> Door to Great Tree Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Normal Door to Great Tree Hall/Door to Great Tree Chamber
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (42.848, 151.70361, 1.848023)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Pickup (Missile Expansion)
      Trivial

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 69; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (79.739098, 149.134735, 1.887402)
  > Door to Great Tree Hall
      Trivial

----------------
Transport Tunnel D
Extra - asset_id: 445853540
Extra - size_index: 0.1
Extra - aabb: [-6.400835, 179.70352, -14.415429, 19.371586, 230.24625, -3.0967321]
> Door to Transport to Chozo Ruins South; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Transport to Chozo Ruins South/Door to Transport Tunnel D
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (19.365284, 226.2056, -13.871028)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Door to Great Tree Hall
      Trivial

> Door to Great Tree Hall; Heals? False
  * Layers: default
  * Ice Door to Great Tree Hall/Door to Transport Tunnel D
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (6.152077, 179.71738, -13.871035)
  * Extra - world_rotation: (0.0, -0.0, -89.50709)
  > Door to Transport to Chozo Ruins South
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 289; Category? Minor
  * Extra - position_required: True

----------------
Life Grove Tunnel
Extra - asset_id: 3036397301
Extra - size_index: 0.3
Extra - aabb: [9.56518, 52.0747, 0.15052986, 26.500723, 119.14465, 35.15054]
> Door to Great Tree Hall; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Great Tree Hall/Door to Life Grove Tunnel
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (21.137117, 119.14465, 19.057306)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Top of Half Pipe
      All of the following:
          Can Use Power Bombs
          Any of the following:
              All of the following:
                  Can Use Boost Ball
                  Wall Boost (Intermediate) or Can Use Bombs
              # https://youtu.be/KwbsbH0mOqU
              Bomb Jump (Advanced) and Can Use Bombs

> Morph Ball Door to Life Grove; Heals? False
  * Layers: default
  * Morph Ball Door to Life Grove/Morph Ball Door to Life Grove Tunnel
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (17.634615, 53.576836, 18.650534)
  * Extra - world_rotation: (0.0, 0.0, -90.0)
  > Top of Half Pipe
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Boost Ball
              # https://youtu.be/ghTNeSeVkcM
              Bomb Jump (Advanced) and Can Use Bombs

> Pickup (Missile Expansion); Heals? False
  * Layers: default
  * Pickup 70; Category? Minor
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (17.830425, 72.339661, 21.750679)
  > Door to Great Tree Hall
      All of the following:
          Can Use Power Bombs
          Any of the following:
              All of the following:
                  Can Use Boost Ball
                  Wall Boost (Intermediate) or Can Use Bombs
              # https://youtu.be/e9LJa7G60yE?t=16
              Complex Bomb Jump (Expert) and Can Use Bombs
  > Morph Ball Door to Life Grove
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Boost Ball
              # https://youtu.be/e9LJa7G60yE
              Complex Bomb Jump (Expert) and Can Use Bombs

> Top of Half Pipe; Heals? False
  * Layers: default
  * Extra - world_position: (17.310244, 74.792168, 26.351082)
  > Door to Great Tree Hall
      All of the following:
          Can Use Power Bombs
          Any of the following:
              Can Use Bombs
              Wall Boost (Intermediate) and Can Use Boost Ball
  > Morph Ball Door to Life Grove
      Morph Ball
  > Pickup (Missile Expansion)
      All of the following:
          Morph Ball
          Any of the following:
              Can Use Bombs
              Knowledge (Beginner) and Can Use Power Bombs

----------------
Transport Tunnel E
Extra - asset_id: 2637367815
Extra - size_index: 0.1
Extra - aabb: [-7.794754, 21.59378, -60.743492, 27.347225, 116.01721, -40.411423]
> Door to Transport to Phazon Mines East; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Ice Door to Transport to Phazon Mines East/Door to Transport Tunnel E
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-7.794754, 27.760899, -54.276047)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Door to Great Tree Hall
      Trivial

> Door to Great Tree Hall; Heals? False
  * Layers: default
  * Ice Door to Great Tree Hall/Door to Transport Tunnel E
  * Extra - dock_index: 1
  * Extra - nonstandard: False
  * Extra - world_position: (17.535957, 116.01721, -48.799225)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Door to Transport to Phazon Mines East
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 290; Category? Minor
  * Extra - position_required: True

----------------
Transport to Chozo Ruins South
Extra - asset_id: 212145392
Extra - size_index: 0.3
Extra - aabb: [19.34386, 208.81467, -15.38559, 60.235268, 244.93799, 34.14527]
> Door to Transport Tunnel D; Heals? False
  * Layers: default
  * Ice Door to Transport Tunnel D/Door to Transport to Chozo Ruins South
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (19.357714, 226.20341, -13.871029)
  * Extra - world_rotation: (0.0, 0.0, -179.50708)
  > Teleporter to Chozo Ruins
      Trivial

> Teleporter to Chozo Ruins; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Tallon Overworld South/Teleporter to Tallon Overworld; Custom name: Upper/South Great Tree Elevator
  * Extra - scan_asset_id: 3960914967
  * Extra - teleporter_instance_id: 2687012
  * Extra - world_position: (43.951145, 226.218903, -11.427853)
  > Door to Transport Tunnel D
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 291; Category? Minor
  * Extra - position_required: True

----------------
Life Grove
Extra - asset_id: 2263559682
Extra - size_index: 0.6
Extra - aabb: [-54.134953, -94.6864, 2.2145255, 68.01861, 53.576847, 101.807175]
> Morph Ball Door to Life Grove Tunnel; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Morph Ball Door to Life Grove Tunnel/Morph Ball Door to Life Grove
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (17.634613, 53.57684, 19.125)
  * Extra - world_rotation: (0.0, -0.0, 90.0)
  > Front of PB Wall
      Morph Ball

> Pickup (X-Ray Visor); Heals? False
  * Layers: default
  * Pickup 71; Category? Major
  * Extra - position_required: False
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (18.346603, -0.424441, 8.728482)
  > Front of PB Wall
      Trivial

> Pickup (Artifact of Chozo); Heals? False
  * Layers: default
  * Pickup 72; Category? Major
  * Extra - pre_placement_weight: 0.85
  * Extra - world_position: (17.674232, -63.688828, -2.29526)
  > Behind PB Wall
      Trivial

> Behind PB Wall; Heals? False
  * Layers: default
  * Extra - world_position: (16.78746, -21.46777, 5.0)
  > Morph Ball Door to Life Grove Tunnel
      All of the following:
          Morph Ball and Shoot Power Beam
          Any of the following:
              Space Jump Boots
              All of the following:
                  Any of the following:
                      Combat/Scan Dash (Expert)
                      Scan Visor and Combat/Scan Dash (Intermediate)
                  Any of the following:
                      Bomb Jump (Advanced) and Can Use Bombs
                      All of the following:
                          L-Jump (Advanced) and R-Jump (Advanced) and Standable Terrain (Intermediate)
                          Any of the following:
                              Slope Jump (Advanced)
                              # https://youtu.be/bbYIFF00zYM?t=17638
                              Scan Visor and Combat/Scan Dash (Expert)
                          Any of the following:
                              Movement (Expert)
                              Wall Boost (Advanced) and Can Use Boost Ball
  > Pickup (Artifact of Chozo)
      All of the following:
          Morph Ball
          Any of the following:
              # https://youtu.be/xEWxXK1g7PU
              Space Jump Boots and Single Room Out of Bounds (Advanced) and Standable Terrain (Advanced)
              All of the following:
                  # https://youtu.be/Kn65gJzeOwA (Manip with Gravity Suit)
                  Spinners without Boost (Advanced) or Can Use Boost Ball
                  Any of the following:
                      # https://youtu.be/F2K62ZJ0lxM
                      Can Use Bombs
                      # https://youtu.be/gc5QiGpr6OE
                      Knowledge (Beginner) and Can Use Power Bombs
                  Any of the following:
                      Space Jump Boots
                      Bomb Jump (Intermediate) and Can Use Bombs
                      L-Jump (Advanced) and Standable Terrain (Intermediate)
  > Front of PB Wall
      Can Use Power Bombs

> Front of PB Wall; Heals? False
  * Layers: default
  * Extra - world_position: (17.549, -11.253719, 10.899999)
  > Morph Ball Door to Life Grove Tunnel
      # https://youtu.be/CYMF6f2-Ht4
      Morph Ball and Space Jump Boots and R-Jump (Intermediate) and Standable Terrain (Beginner)
  > Pickup (X-Ray Visor)
      Trivial
  > Behind PB Wall
      Can Use Power Bombs

----------------
Transport to Phazon Mines East
Extra - asset_id: 2098226800
Extra - size_index: 0.3
Extra - aabb: [-50.22815, 10.629618, -78.724045, -7.794756, 44.990005, -30.555113]
> Door to Transport Tunnel E; Heals? False
  * Layers: default
  * Ice Door to Transport Tunnel E/Door to Transport to Phazon Mines East
  * Extra - dock_index: 0
  * Extra - nonstandard: False
  * Extra - world_position: (-7.794756, 27.759161, -54.27605)
  * Extra - world_rotation: (0.0, -0.0, 0.0)
  > Teleporter to Phazon Mines
      Trivial

> Teleporter to Phazon Mines; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Teleporter to Transport to Tallon Overworld South/Teleporter to Tallon Overworld; Custom name: Lower/North Great Tree Elevator
  * Extra - scan_asset_id: 693027506
  * Extra - teleporter_instance_id: 2818083
  * Extra - world_position: (-33.43697, 27.825697, -52.343662)
  > Door to Transport Tunnel E
      Trivial

> Pickup (Items Every Room); Heals? False
  * Layers: items_every_room
  * Pickup 292; Category? Minor
  * Extra - position_required: True

